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Here you will find various libraries for linux including programmer libraries, software libraries and more.
Audio File Library
- Version: Stable 0.1.9
- Byte Size: 180.6 KB (184,966 bytes)
- License: GPL
- Revision Date: September 21th, 1999
- Home Page: http://www.68k.org./~michael/audiofile/
- Binary: Slackware, RPM
PPC
Alpha
Sparc
Source
- Description: This Audio File Library is an implementation of SGI's Audio File Library, which provides an elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, and NeXT/Sun .SND/.AU.

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ClanLib
- Version: Stable 0.4.2 / Development
- Byte Size: 736.0 KB (753,664 bytes)
- License: LGPL
- Revision Date: March 9th, 2000
- Home Page: http://www.clanlib.org/
- Binary: RPM,RPM-devel
Source
- Description: ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application sourcecode.

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Cole
- Version: Stable 2.0.1
- Byte Size: 230.4 KB (235,914 bytes)
- License: GPL
- Revision Date: September 29, 1999
- Description: Cole is a free COLE library. It is released under GPL to help more software be released as free software. Cole can handle Microsoft OLE's Structured Storage and Compound Files. Such formats are used in the files generated by the Microsoft suite for offices. Cole doesn't know about internal structure of a stream, it only reads the raw data.

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Docklib
- Version: Stable 0.2
- Byte Size: 72.6 KB (74,389 bytes)
- License: GPL
- Revision Date: May 15, 1999
- Home Page: http://www.windowmaker.org
- Binary: RPM
- Description: This is a library that is not installed by default in the official WindowMaker distribution, but is needed for compiling some Dockapps.

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GNUStep
- Version: Stable 0.6.5
- Byte Size: 2.8 MB (2,978,740 bytes)
- License: GPL
- Revision Date: Febraury 25, 2000
- Home Page: http://www.gnustep.org/
- Binary: RPM
- Description: GNUstep is an attempt to provide an Object-Oriented application development framework and tool set for use on a wide variety of computer platforms. GNUstep is based on the original OpenStep specification provided by NeXT, Inc. (now Apple).

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GTC
- Version: Development 0.8
- Byte Size: 310.6 KB (318,087 bytes)
- License: GPL
- Revision Date: March 1st, 2000
- Home Page: http://gtc.seul.org/
- Binary: Source
- Description: The Game Programming Toolchest (GTC) is a library of various things useful for games.

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GTK MikMod
- Version: Stable 0.10c
- Byte Size: 27.6 KB (28,310 bytes)
- License: GPL
- Revision Date: June 29, 1999
- Home Page: http://tht.virtual-webworld.com/
- Description: A very easy to use module player developed for X11. libgtk is used for GUI functionality, and libmikmod for module loading and playback.

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Gtk Undo Library
- Version: Stable 0.3
- Byte Size: 38.1 KB (39,007 bytes)
- License: GPL
- Revision Date: November 30, 1999
- Home Page: http://www-dse.doc.ic.ac.uk/~np2/software/undo.html
- Description: Gtk Undo is a Gtk object that manages multilevel undo/redo for an application. The object stores a sequence of actions and provides methods for undoing or redoing
those actions. It fires signals to inform the application when it is or is not possible to undo or redo any actions. Utility functions are provided that react to those signals
to keep user interface components in sync with the undo sequence.

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GTK--
- Version: Stable 1.1.8 / Development
- Byte Size: 651.9 KB / 608.0 KB
- License: GPL
- Revision Date: March 13th, 2000
- Binary: RPM
Sparc
Alpha
- Description: Gtk-- is a C++ wrapper for GTK, the Gimp ToolKit. GTK is a library for creating
graphical user interfaces.

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JToolBar
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JTree
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libicq
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libsigc++
- Version: Stable 0.8.6
- Byte Size: 192.2 KB (196,858 bytes)
- License: GPL
- Revision Date: January 31, 2000
- Home Page: http://www.ece.ucdavis.edu/~kenelson/libsigc++/
- Binary: RPM
- Description: libsigc++ implements a full callback system for use in abstract interfaces and general programming. It is the most complete library of its kind with the ability to connect an abstract callback to a class method, function, or function object. It contains adaptor classes for connection of dissimilar callbacks and has an ease of use unmatched by other C++ callback libraries.

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libunicode
- Version: Stable 0.5-1
- Byte Size: 18.5 KB (18,904 bytes)
- License: Free Software
- Revision Date: January 31, 2000
- Home Page: http://www.bowerbird.com.au/
- Binary: Debian
RPM
- Description: A set of string handling functions for Unicode, charset converters and modes for various editors.

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libwmf
- Version: Development 0.1.17
- Byte Size: 714.9 KB (732,101 bytes)
- License: GPL
- Revision Date: December 19, 1999
- Home Page: http://www.csn.ul.ie/~caolan/docs/libwmf.html
- Binary: RPM
Sparc
Alpha
- Description: libwmf is a library to convert Microsoft's wmf file format to
something useful, currently bindings exist to convert them to onscreen X graphics,
to the gif format and to fig. Future plans include completion of the fig format
conversion and other vector based formats.

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m3gtk
- Version: Development 0.1.4
- Byte Size: 41.7 KB (42,691 bytes)
- License: GPL
- Revision Date: December 19, 1999
- Home Page: http://m3.linuks.org/
- Description: This is Modula-3 binding to The Gimp Toolkit - GTK.

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mGSTEP
- Version: Stable 0.202
- Byte Size: 638.5 KB (653,785 bytes)
- License: GPL
- Revision Date: September 4, 1999
- Home Page: http://farz.home.mindspring.com/far.html
- Description: An attempt at creating a small lite derivative of GNUstep. mGSTEP and GNUstep are clones of NeXT's highly acclaimed NeXTSTEP/OPENSTEP(tm) graphical user interface and Objective-C class libraries. The central goal of the runtime is not to implement every aspect of OPENSTEP but rather to create a small fast runtime from those aspects that are general enough to be abstract across multiple platforms. Of course that means a few compromises must be made. In order to keep the package and total memory footprint small there are no external daemons and distributed objects have been eliminated.

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MICO
- Version: Stable 2.3.0
- Byte Size: 1.5 MB (1,620,944 bytes)
- License: GPL
- Revision Date: January 13, 1998 / September 20,
- Home Page: http://www.vsb.informatik.uni-frankfurt.de/~mico/doc/node1.html
- Binary: RPM
Sparc
Alpha
- Note: Also Available: Stable 2.2.3
- Description: The acronym MICO expands to MICO Is CORBA. The intention of this project is to provide a freely available and fully compliant implementation of the CORBA 2.2 standard.

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plib
- Version: Stable 1.1.11
- Byte Size: 216.7 KB (221,943 bytes)
- License: OpenSource
- Revision Date: February 17, 2000
- Home Page: http://www.woodsoup.org/projs/plib/
- Description: Permits programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems.

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Quick Time Low Level Library
- Version: Stable 1.1.2
- Byte Size: 55.2 KB (56,496 bytes)
- License: Free for non-commercial use or development
- Revision Date: September 10, 1999
- Home Page: http://heroine.tampa.fl.us/quicktime/
- Description: Development library that creates and reads any Quicktime movie that uses JPEG, RAW, or YUV2 compression and all common sound formats. Simple enough for even an unemployed programmer to use.

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Sprite32/x
- Version: Stable 32-0.5
- Byte Size: 37.3 KB (38,199 bytes)
- License: GPL
- Revision Date: June 03, 1999
- Home Page: http://members.xoom.com/bitwize/
- Description: Sprite32/X is an object-oriented game development library written in C++ and based upon 2D sprites. It features automatic management of sprites of arbitrary size and shape, joystick and DGA support, and rendering to many different bit depths. It is a part of GAMES, the GNU Animation Multimedia Entertainment System.

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T1lib
- Version: Stable 1.0
- Byte Size: 900.9 KB (922,519 bytes)
- License: GPL
- Revision Date: November 30, 1999
- Home Page: http://www.neuroinformatik.ruhr-uni-bochum.de/ini/PEOPLE/rmz/t1lib/t1lib.html
- Description: T1lib is a library written in C which implements functions for generating bitmaps from Adobe Type 1 fonts. It uses most internal parts of the Type 1 rasterizer provided with X11R5 and newer but tries avoid the disadvantages known from that rasterizer. Although most people would use the rasterizer under X11, having X11 is not necessary at all.

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Tthread
- Version: Stable 0.2.3
- Byte Size: 42.5 KB (43,541 bytes)
- License: GPL
- Revision Date: February 16, 1999
- Home Page: http://www.cs.wisc.edu/~stanis/tthread.html
- Description: TThread is a Cross-platform (Windows and Unix) object oriented, threading library. It supports starting, stopping, and reaping of threads, along with mutexes, conditional variables, and messages for synchronization. Internally the library uses pthreads on Unix systems and Windows threads on MS Windows. TThread was designed with simplicity and usability in mind while maintaining a powerful, portable architecture.

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XGGI
- Version: Stable 1.6.1
- Byte Size: 25.7 KB (26,311 bytes)
- License: GPL
- Revision Date: July 23th, 1999
- Home Page: http://www.stacken.kth.se/~mackan/ggi/xggi/
- Binary: glibc 2.0, glibc 2.1,
libc5
- Additional Software Required: libGGI
- Note: Also Available: 1.6.1 full source
- Description: XGGI is a partly accelerated and fully multihead capable X server which uses LibGGI to do hardware independent graphics and input. It supports 8, 15, 16, 24 and 32 bit modes on any LibGGI target that has a pixellinear DirectBuffer, and should run in any resolution the target can support. XGGI has been successfully tested on the X, fbdev, svga, DGA and tile targets.

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XSpriteWorld ++
- Version: Stable 2.1.2
- Byte Size: 795.2 KB (814,318 bytes)
- License: GPL
- Revision Date: September 5, 1999
- Home Page: http://home.earthlink.net/~trickys/XSW++/
- Description: C++ Animation Library for Qt. XSpriteWorld ++ is for programmers who know and use Qt, the C++ GUI for X-Windows and MS Windows95/NT, by Troll Tech AS, and wish to incorporate advanced sprite animation into their applications. It is a collection of C++ classes and routines that can be used to implement smooth, fast sprite animation in games and other applications with advanced capabilities such as collision detection, tiling and scrolling animation.

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